- Compositing - Motion Film, Video Editing
- _ SOFTWARE, VIDEO - DaVinci Resolve
- DaVinci Assets
- DaVinci Conventions
- DaVinci Effects
- DaVinci Plugins - Sugar
- DaVinci Quirks and Bugs
- _Category - Quirks vs Bugs
- DaVinci bug - Image only having 2 frames
- DaVinci Bug - Importing in timeline breaks fusion associated with clips on that timeline
- DaVinci Bug - Old fusion clip that's been split with blade now not working with Fusion
- DaVinci Bug - Relink Selected Clips in Media Pool Failed
- DaVinci Bug - Some audio clips automatically mono
- DaVinci Bug - Transition won't apply to two adjacent clips
- DaVinci Bug
- DaVinci Quirk - Cant delete Untitled Project
- DaVinci quirk - Frozen frame only having 2 frames
- DaVinci Quirk - Pasting clip in timeline doesnt paste into the track I want
- DaVinci Titles
- Tutorials Online
- _ DaVinci Resolve Beginner PRIMER
- _ DaVinci Resolve Fusion PRIMER
- Copy and paste effects between clips
- DaVinci - Easing Effects with Gravity Text Plus
- DaVinci - Export each cut segment of the timeline as multiple files
- DaVinci - Export only audio
- DaVinci - Reconform Timeline from Bins
- DaVinci Audio - Make stereo both left and right
- DaVinci Cut Screen Advantages
- DaVinci Effect - Reverse play
- DaVinci Encodings
- DaVinci Export - File formats and codecs
- DaVinci Export - How to export
- DaVinci Files - Changed file locations
- DaVinci Files - Force refresh the media
- DaVinci Files - Projects Directory
- DaVinci Fusion - Nodes you must know
- DaVinci Fusion - Reuse fusion nodes for other projects or clips
- DaVinci Generator - Rectangular Outline
- DaVinci Generator - Solid resized and repositioned
- DaVinci Generator - Solids
- DaVinci Luts - Apply Luts to Multiple Clips
- DaVinci Luts - Use outside Luts
- DaVinci Luts - Where is the directory
- DaVinci Luts Related - Increase Brightness of Dimly Recorded Clip
- DaVinci Mask - Mask by Painting
- DaVinci Mask - Mask by Shape
- DaVinci Paint on the screen
- DaVinci Preview - Full Screen
- DaVinci Programming - Python API and Fusion Scripting
- DaVinci Render - Automatic Chapters for Youtube
- DaVinci Render - Youtube
- DaVinci Rendering - How to change resolution aka dimensions aka Timeline Resolution
- DaVinci Rendering - Why jittery frame loss
- DaVinci Resolve - Reconform Timeline from Bins - Timeline template
- DaVinci Shortcuts - How to assign
- DaVinci Text Plus - Edit specific character style in Text Plus
- DaVinci Text Plus - Gravity Text
- DaVinci Text Plus - Inline Background
- DaVinci Text Plus - Opacity, Fade-in, and Fade-out
- DaVinci Text Plus - PRIMER
- DaVinci Text Plus - Stroke or edge on text
- DaVinci Timeline Clips - Freeze Frames
- DaVinci Timeline Clips - Retime Curve - Speed up and slowdown at different parts of a clip
- DaVinci Timeline Shortcut Keys 2
- DaVinci Timeline Shortcut Keys
- DaVinci Titles - Callout
- DaVinci Transitions - Edge Wipe
- DaVinci Transitions - Swap transitions
- DaVinci Zoom without Fusion Nodes
- Fusion Effect copying and pasting
- Quickly create thumbnail
- Timeline timecode set to starting at 0
- _ SOFTWARE, VIDEO - Final Cut Pro
- _ SOFTWARE, VIDEO - Handbrakes
- _ SOFTWARE, VIDEO - Youtube Editor
- _ SOFTWARE, VIDEO's AUDIO
- _Reuse source materials - Downloaders
- _Video Case Studies
- 3D Your Pictures
- Equipment
- Film Shooting - During Production
- Film Shooting (More at Unreal Application)
- Industry Standards
- Lighting - LUTs
- Motion Effects
- Pics Logo
- Pics Photoshop
- Pics Techniques
- Video Styles & Techniques --
- Video Thumbnail
- Video Vocabs
- Youtube Video Short Format
- _ Pinned
- AI Video - Lips match speech
- Fusion preview yellow, red lines - Fundamentals
- If verbal has a lot of information and you're screenrecording
- Managing Markers - Fundamentals
- Videos - Summarize videos
- Videos - Video Insights
- _ SOFTWARE, VIDEO - DaVinci Resolve
- Compositing - Image Editing, Touchup
- __SOFTWARE, IMAGE - Photoshop
- Use Cases
- Annoyances - Layers panel disappeared
- Coloring shortcut key workflow
- Draw with pen poly tool
- Image manipulation shortcut key workflow - Photoshop
- Masking Basics 1 - On Image
- Masking Basics 2 - Group
- Masking Basics 3 - Inverse
- Photoshop - Add Font (Mac)
- Photoshop - Assign shortcut keys
- Photoshop - Create new layer with same image (Fundamental)
- Photoshop - Cutout stroke effect
- Photoshop - Draw Arrow
- Photoshop - Facial feature adjustments
- Photoshop - Liquify tool and Liquify Filter
- Photoshop - Paintbrush and eraser shortcut key workflow
- Photoshop - Select Subject - Multiple Subjects
- Photoshop - Select Subject
- Photoshop visualization shortcut key workflow
- _SOFTWARE, IMAGE - Illustrator
- __SOFTWARE, IMAGE - Photoshop
- 2D - GIF Animation
- Unreal Engine
- Unreal - Other Software Alongside
- 3D Environments
- Cinema 4D - Use Of
- Blender
- Blender, Photoshop, ZBrush
- ChatGPT - Learn Blueprints
- Terrain
- 3D Environments
- Unreal C++
- Unreal Level 1 - Basics
- __Unreal Level 1's Aptitude
- __Unreal Level 1's Useability
- Content Browser shortcut key
- Dollying
- Getting out of Play Mode
- Ghost mode navigating Play Mode
- Programmer preferring VS Code over X Code
- Unreal - Useability Quick Orientation - TLDR
- Unreal Lag - Make sure your computer is adequate
- Unreal Lag - Tricks to reduce lag
- Useability Tips
- Useability Unreal - Elevate, Dolly, Orbit
- Useability WASD keys and camera control
- Various Viewport Controls - FOV Zooming, Focus on object, Snapping, Piloting
- Project Management
- Backup and Restore
- Delete or Rename Projects
- __Unreal Primer
- _Common Techniques
- _Installation
- _Starting a project
- Add Content
- Camera start position (when playing) (5.3)
- Create an open front building
- Documentation
- Door - Create Door (No animation, physics, or collusions) - Practical
- Duplicate object in viewport - Fundamental
- Duplicated object in viewport - Edit a blueprint without editing both blueprints simultaneously - GOTCHA
- Foliage (5.3)
- Landscaping
- Make object invisible but maintain collision and physics
- PIE Error
- Qbridge item mostly invisible or transparent - GOTCHA
- Resize texture
- Two sided wall
- Unreal Editor Terminology
- Unreal Play vs Simulate
- Unreal Level 2 - Animations (beginner), Blueprints (beginner), Cinematics (beginner), Gaming (beginner)
- __Deep Dive Topics - Optional
- __Unreal Level 2's Useability
- Animation (Beginner)
- Blueprint Basics - Misc
- Blueprint for beginners
- Changing first player or playing’s screen to a specific camera
- Convert object into Blueprint - FUNDAMENTAL
- Fundamental - A node that higher level describes sequence of nodes
- Get actor from class name
- Get player's spawned character (PlayerStart)
- Gotchas - Duplicate actors but dont want them to use the same blueprint event graph
- Hide actor
- Open Level Blueprint
- SETUP - Must Enable Components, My Blueprint
- Tick (Frames)
- Blueprint Basics - Moving, Teleporting, Rotating, etc
- Common - Bruteforcing any object to move
- Common Pitfall - I have the object or actor move from blueprint, but it doesnt move
- Common Pitfall - My animation is not playing all the way through
- COMMON USE - Loop an object going back and forth
- Example Blueprint - Movement and rotation
- FUNDAMENTAL - Figuring out coordinate for the desired end point
- FUNDAMENTAL - Figuring out the timepoints to set your movement's lerp values or timeline vector tracks
- FUNDAMENTAL - Vector tracks - Smoother keyframe motions
- HOW TO - Moving or Rotation
- Lerp is better than timeline vector tracks
- Movement or rotation x1 vs looping
- Nuances of movement across level
- TECHNICAL FUNDAMENTAL - Set Location vs Set Location of Scene Component vs World Offset vs Teleport
- TECHNICAL FUNDAMENTAL - Teleport vs Set Actor Location - Blueprint Nodes
- Blueprint Control Flow Logic
- Blueprint Variables
- Cinematics - Cinecamera Actor
- Cinematics - Lighting
- __Unreal Lighting Case Studies
- _Lighting Actors in Unreal
- _Setup Unreal for Lighting Projects
- Add another source of light (5.3)
- Attenuating Radius
- Change to day or night
- Concept - Sky Light, Atmospheric Fog, Volumetric Clouds, and the Sky Atmosphere
- Debugging Light
- Intensity Single vs Double Digits
- Light Colors Matching Areas in Unreal
- Light RGB
- Spot Light - Inner vs Outer Cone
- Cinematics - Sequence aka Timeline (Beginner)
- Collisions (Hits, location based triggers aka collision overlap)
- Doors
- Gaming - Levels
- Gaming - UI widgets (Display text, buttons, etc on screen)
- Interchangeable Types
- Unreal Audios
- Visual Floats
- __Unreal Level 2's Aptitude
- Modeling with distortion (eg. changing shape of tree)
- NPC enemy shooting and horror logic - Todo
- Setting start location by piloting camera - USEABILITY
- Unreal Level 3 - Animations (complex), Blueprints (complex), Cinematics (complex), Landscapes (beginner), Modeling (beginner)
- Animations - Retargetting, Blendspace
- Blueprint - Possess or Play Character
- Blueprint (Complex)
- Cinematics - Sequencer-Animation Control Rig
- Cinematics - Sequencer (Complex)
- Landscaping (Beginner)
- Modeling (Beginner)
- Unreal Level 4 - Industry Standards, Materials, Modeling (complex), Landscapes (complex), Particles, Procedural Generator
- Landscape (complex)
- Material Editor
- Adding a float or number - Unreal Material Editor
- Change color of font or material
- Darken color of model with Multiply
- How to Access Material Editor
- Material Editor - RGB values and RGB values by name only
- Material Editor - White and black values to represent numbers
- Multiply node - Unreal Material Editor
- Text Glow or Emissive Color (Incl Multiply)
- Text Render with lower opacity
- TextRender Object - Material vs Material Text
- Textures, Materials, Shaders
- What is the Material Editor
- Modeling (Complex)
- Official Docs (Advanced Topics)
- Procedural Generator (unvetted)
- Concept - Voxel vs Ray Tracing
- Import 3d models from other software - DataSmith
- Physical-Based Rendering (PBR)
- Rocks
- Scene capture 2D - Mirror or live camera feed into a wall
- Spark, smoke, fire etc - Unreal
- Unreal engine 5 has free built-in ocean
- Volumetric effects (fires, lava) - Niagara
- Unreal Troubleshooting
- x.REFERENCE - Unreal Blueprint API
- z.Virtual Production (Concepts)
- zz.Misc - Excitement, Motivation, Journeys
- Game Development Journeys
- Motiv Game Development Time
- Motiv realistic temple with rain
- Motivating - Movies and Gaming Cut Scenes
- Motivation - Assassins Recreation in Unreal
- Quality games is much more involved though
- Unreal Character Gameplay Action
- Unreal demo of Zelda scene reimagined
- Unreal in 100 Seconds
- Virtual Production
- __Unreal - How to use notes
- Unreal - Other Software Alongside
- Blender
- __AI Assisted Blender
- __Peridevelopment Blender
- Drawing Pad
- Hiring Out
- _Basics - Exporting Model
- _Basics (Moved into 3d Modeling)
- _Troubleshooting
- _Manage Quirk - Material, Mesh or Vertex Group, Select
- Edit mode not available as a choice
- Imported model having invisible faces - Blender
- Modifiers Troubleshooting - Modifier not working like it's at the model - Set Origin, Apply All Transformations
- Pose mode not available as a choice
- Troubleshoot - No vertexes on the model
- Troubleshooting - Bone is hidden in a specific editor mode
- Troubleshooting - Mesh or armature permanently disappeared or hidden
- Troubleshooting - Resize and Scale not working
- Zoom-in not working
- 📐 3D Modeling
- __Annoying Quirks
- __Gotchas, Nuances
- 1. Basics
- _ Basics Recommended to Get Started - Blender 3d Modeling
- _Setup Enable Z-Axis Overlay
- 3d cursor - How to set to 0,0,0
- 3d cursor - How to set
- 3d cursor - What is
- Add or delete object with shape
- Apply Scale
- Cursor - Move the 3d cursor to the origin point - Why, HOW
- Cursor - Move the origin point to the 3d cursor - HOW
- Cursor - Move the origin point to the 3d cursor - Why
- Drag on the view port handler icons
- Duplicate object, face, etc
- Duplicate
- For Edit selection to work
- Hide unhide faces - Troubleshooting - Not working
- Hide unhide faces
- Hotkey - Snap (Magnet icon)
- Move Edges - Basic
- Snapping to center or snapping to face
- Tweak vertices, edges, face
- 1. Basics - Useability
- _Common Techniques - Blender Useability
- Blender Useability - Advanced tweaking the view angle
- Blender Useability - Edit Tools
- Blender Useability - Editor mode shortcuts
- Blender Useability - Expand collapse shortcuts
- Blender Useability - Material Select
- Blender Useability - Mode Shortcuts
- Blender Useability - Select All, Undo-Redo, REMOVE, Rename
- Blender Useability - Select Mode shortcuts
- Blender Useability - Select Tools
- Blender Useability - Split Screen
- Blender Useability - Transformation shortcuts
- Blender Useability - Transforming in 3D
- Blender Useability - Undo History
- Blender Useability - Viewing Angles with Numpad
- Blender Useability - Viewing Gimbal - Angles, zooms, pans
- Blender Useability - Viewing Mouse Shortcuts
- 1. Basics - Visualization
- UI Navigation & Views - Blender
- Adjust camera position etc
- Blender - What are Collections, armature, mesh, vectors, skeletons, material vs texture, UV
- Blender - What are Mesh vs Object
- Cleaner viewport
- Local mode to either mesh or armature
- Move view using ghost mode
- N panel
- Operator Box - Fundamental
- Show texture or mesh
- Simultaneous Views - Quad View
- Simultaneous Views - Split Screen with different views
- Switcher - View Angle with backtick, numpad, or mouse shortcuts
- Switcher - View Angle with gimbal
- Switcher - Viewport Shading Modes
- UI Navigation - Blender
- _Numpad for viewport manipulation
- Moving shapes with more reliable visuals
- Orthographic View
- Toggle wireframe overlay - Object Mode, Edit Mode, Sculpt Mode
- Two overlapping objects in the same spot but want one mesh to be visible and clickable
- Viewport - Show face orientation in viewport
- Viewport zoom to selected object
- Visualize wireframe, solid, material, or rendered
- UI Navigation & Views - Blender
- 2. Add
- 2. Add Holes
- 2. Add Path Circular Shapes
- 2. Add Path Shapes
- 2. Add Path Shapes with Array Type
- 2. Add Path Shapes with Geometry Nodes
- 2. Subtract or Delete
- 3. Move into collections
- 3. Move object relative to
- 3. Select grouping
- 3. Select tools
- 4. Reshape together or apart - Merging and Joining
- 4. Reshape together or apart - Separate
- 4. Reshape with Bevel
- _Category - Bevel Blender
- Annoyances - Bevel at an edge not symmetrical
- Bevel - Reworded
- Bevel (Cursorily)
- Bevel two parallel edges
- Blender bevel - Fundamental
- Corner angular or rounded
- Eg. Bowl bottom with bevel
- Eg. Peanuts - Beveling between two conjoined spheres
- Troubleshooting - Bevel tool or hotkey not working
- 4. Reshape with Cutting and Booleans
- Bisect or Knife not appearing in left toolkit bar
- Bisect
- Boolean Intersect
- Boolean Negative - Troubleshooting - Creating a hole on another hole creates additional weird edges or vertexes
- Boolean Negative - Troubleshooting - No longer works after Blender update
- Boolean Negative on Blender - Use Cases
- Boolean Negative on Blender
- Boolean Slice
- Boolean Union (Related)
- Boolean with 3d printing
- Box Carve
- Knife Project
- Knife Topology Tool
- Knife vs bisect vs loop cut - Adds cut edge so you can separate
- Knife
- Loop Cut (Aka Round cut) - Remodeling possible after adding more vertexes
- Split mesh into different parts - HOW
- Split mesh into different parts - WHY
- Wedge line into face
- 4. Reshape with Extrudes, Insets, Spins
- 4. Reshape with Geometry Elements
- 4. Reshape with Modifiers (Mathematical until Applied)
- 4. Reshape with Polygons and Topology
- Polybuild
- Polygon count DECREasing
- Polygon count INCReasing
- Grid fill
- Inset increases polygons
- Knife vs bisect vs loop cut - Adds more faces without affecting initially shape
- Polybuild to add more visual shapes
- Problem how to make flat wall into rounding wall
- Remesh for more vertexes, edges, faces
- Remesh to make model’s parts more seamless at edges
- Remodeling - Loop Cut, Subdivide
- Subdivide - Remodeling possible after adding more vertexes
- Subdivide vs Subdivision Surface
- Subdivision surface modifier to a part of the object to make add more visual details (Cursorily)
- Subdivision Surface Modifier
- Subdivision Surface Use Case - Cup handle
- Polygon count Increasing or decreasing
- What is - Polygon vs Topology
- What is - Subdivide vs Retopology
- 4. Reshape with Rip, Shear, Separate
- 4. Reshape with Shrink, Fatten, Push, Pull
- 4. Reshape with Sliding
- 4. Reshape with Snapping and Shrinkwrap
- 5. Application - Character Model
- 5. Cleanup Bad Geometries
- Cleanup Bad Geometries - 3d Printer
- Cleanup Bad Geometries - Misc
- Best Practice - Hiding faces in the way
- 5. Techniques, Fundamental
- 6. Techniques, Common
- 6. Techniques, Situational
- __Categories (3d Modeling)
- 🖨️ 3D Printing
- Setup for 3d Printing
- 1. Setup 3d printing and editing extensions (Per Blender app)
- 2. Setup 3d space and object scales (Per Blender project)
- 3. Check for bad geometries
- 4. Export the 3d model (STL) optimized for 3d printing slicing software
- 5. Convert STL to GCODE at Slicing Software (optimized to printer and automatically generate support)
- 6. Print on 3d Printer
- 7. Printed infill removal
- 8. Reset Blender if not doing anymore 3d printing
- Blender Troubleshooting - Vertex or edge wont grab and move while editing for 3d modeling
- Tools - Must be exact solvers
- 3d Printers
- Setup for 3d Printing
- Animations
- 2D Modeling
- 3D Modeling - 1. Rigging (Character animates, poses, or playable possessable)
- 3D Modeling - 2. Posing
- 3D Modeling - 3. Animations - Blender
- Sculpting
- Sculpting Visualization
- _Sculpting Troubleshooting
- Sculpting Techniques
- Sculpting Tools
- Shading
- Surfacing
- 1. Material Slotting - Modifying part of a model
- 1. Material Surface
- 2. Texturing (Image as the model surface)
- _ Overview - UV on a 3d model corresponds to XY on a 2d texture image
- __FUNDAMENTAL - UV Editing - Editing faces with picture
- __FUNDAMENTAL - UV Editing - Important hotkeys
- _Add an image to cube or wall at one face using a prepared image
- _Add an image to cube or wall at one face using an unprepared image
- _Add an image to model skin
- _Unwrap for a face
- Add tattoo or painting to model skin
- Identify where to paint in 2d texture image in order to paint the model
- Paintbrush drawing into the model
- Reassign UV and XY coordinates - which part of texture image refers to which part of mesh
- Seaming - Defining the borders of 2d textures on the model
- Unwrapping - Blender
- UV Editing - Troubleshooting - Can't see object in viewport
- What is surfacing
- __Learn by Leveling Up - Blender
- Blender - How to use notes (Categories)
- Deciding - Sculpture vs 3D Modeling
- 📁 Game Development - Misc
- Background - Game Genres
- GoDot
- Smooth Voxels
- Steam, SFM Source FilmMaker
- SFM Free Assets
- Steam, SFM Source FilmMaker - Primer
- Unity
- Web - JS, HTML Canvas, Plugins
- Web - Unreal into Web gLTF
- Phaser JS
- 📁 Game Development - Three Js
- AI Gen - 3d model, Animation, etc
- Free - 3d Models, Animations, etc
- -Export Unreal 3d models to be modified in Blender, etc (eg. Mannequin)
- -How to Import & Supported Formats
- 3D Models Optimized for 3d Printer
- BlendSwap (Not as high quality)
- Free 3D
- Market PMDS (Not as high quality,)
- Mixamo
- Poly.Pizza (Not as high quality)
- SketchFab
- TurboSquid
- Unreal's Official Free Assets - Epic Launcher
- Unreal's Official Partner - QBridge aka Quixel aka Megascans
- Free - Stock Assets
- Prerequisite Knowledge - Design & Photography
- 3d Modeling Concepts
- Photography
- _Background - Lighting, Shadow
- Camera latitude, stops, and capturing in log
- Camera Movement Names (If you have film or photography background)
- Camera to tell a STORY
- Depth of Field (DoF) - Lense Angle, Focal Length, Aperture
- Exposure - Shutter Speed, ISO, Aperture
- Fundamental Skills in Photography
- Fundamental Skills in Unreal Cinematic Scenes
- Mac HDR and SDR
- Recessed Lights
- Photography Effects
- Roll, pitch, yaw (For Unreal)
- Z - Categories
- Z - Learn by leveling up MOC (3dbrain)